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Call of duty 2 levels

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Modern-day warfare is very emotional for people, which is both good and bad. One was Modern Warfare, and the other was a new project.

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We had a few ideas that we wanted to do and eventually settled on two.

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We don’t agree with some critics who say that WWII as a genre is dead, but we couldn’t muster the same passion for the subject that we had in our first three WWII games ( Call of Duty 1 and 2 and Medal of Honor: Allied Assault). WHAT WENT RIGHT 1) MODERN SETTING.Ĭoming off Call of Duty 2, we knew we wanted to do something different for our next game. As a game development experience, it seemed to go so smoothly that it was difficult to come up with five things that went wrong. We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on.

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We don’t want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game. Call of Duty 4 was Infinity Ward's third Call of Duty game, and as such we approached it knowing we needed to do something fresh.